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Started by abispac - Last post by abispac

Your not in the US correct?(shame) i would go with the Virtuo, the earlier models have a ps2 keyboard port  >:D
No I'm not in the US, the guy said someone owed him money and payed him with the Angelina and the virtuo, that's why he ain't afraid to post them , he did not steal them. Once I had the videos of the Angelina working with another software, he wanted to trade them. BUt I think I'm stay for the reason Im about to accommodate the Angelina at a bar, and don't want to spend another 2 months trying to get the virtuo working. Maybe if I see that the bar is giving good earnings, ill buy the virtuo as well.

Started by Toasty833 - Last post by greymatr

It's been a while since I played with it but I used version 04 of the software you linked in your first post in the reddit thread. Which I found by changing the URL to:

http://olli.wtf/vive/

so it is this one:

http://olli.wtf/vive/vive_mouse_v04.zip

So I run the config app I think and then I think I chose the option where you put the tracker in the corners of the screen. Being careful to do it in the order that it wants them being done, top, left, right etc, whatever it says.

Pretty sure that gives the best calibration rather than the aiming one.

I also had to adjust the X axis or Y axis value or something by 90 or -90 degrees so that it wasn't aiming straight down.

I had a python program that could pick up the pogo pin keys, there is a library for it. I had to manually map a key for a game but I was going to make it scriptable.

I had it working on a 86 inch tv and was like 4 feet away or something and it was accurate.

If you want I can dig out the gun and setup the light houses and do it again. Record a video or whatever.

You are right about the hyperkin gun though, the iron sights thing isn't good.

Started by rogerxyz - Last post by Zebidee

OK, saw the video. Overscan is not your real issue here.

Try NTSC presets (you tried that).

Try increasing the vertical size via service menu. Guess you tried that too.

Otherwise, I suspect TV is in early stages of vertical collapse. The main symptom is a shrunk picture, and may exhibit foldover (usually at top). Foldover will look like changing colours, much like you described. It can look like a really pronounced image reflection when quite bad. Should change (get worse) over time.

Changing the electrolytic caps, at least the ones near vertical deflection IC, may help.

Pull out the chassis and have a close look at all the caps. Failing caps might be bulging at top, might be leaking fluid. Sometimes failing caps show nothing, though an ESR meter can usually reveal them. You may need to solder, or find someone that can.

Started by danny_galaga - Last post by Zebidee

You're right about death being cheaper in general. Say you accidentally hit someone with your car. Often you'd be better off killing the person than causing a major injury like spinal damage, for which you could be liable for a lot more (medical & recuperation, pain & suffering, etc).

Insurance companies know this.

But yeah, Queensland is bigger than it looks on a map and has a lot of remote areas that are (realistically) only accessible by plane or helicopter. Especially in the far north and west, but coastal regions too (there are many islands). It takes about 3 days driving to get from Brisbane to Cairns, 2 days only if you really push it. In addition to going from A to B, people use helicopters to herd cattle and track crocodiles, visit islands and perform rescues, and hundreds of other things.

There was a famous crocodile wrangler that died in a helicopter accident in 2022, has a court case attached, but unfortunately and inconveniently for us, that happened in the Northern Territory (next door).

Most of the data actuaries use is in public domain if you care to look for it (in one of my hats I am a data analyst, but have better things to do unless someone wants to pay me). But going on my gut feeling, as I also grew up in Queensland and know motorbikes, is that ultralights seem a lot safer. Even tail-draggers.

Started by geecab - Last post by Yolo_Swaggins

After having a think about how the machine works, and this is just me thinking out loud having no actual experience with one of the machines in it's testmode and only working with it on the mame emulator is that we need to split the "PORT_MINMAX" of the wheels range in mame into 8 virtual segments meaning it would need to be a port_minmax range that can be divided into 8 segements with no remainder etc? Then what we would need to do in the code is maybe trigger 2 flags each time it hits or passes one of the 8th's.........like each time it passed one the flag for  "404000   (W)   OPTORES Reset the Optical Counter" would need to be triggered once to reset the wheel position to 0000 and at the same time trigger the "408000   (W)   CENRES Reset the Optical Centre Flag" so that it knows that was just 1 full rotation of the emulated wheel in mame based off the port_minmax range being given to it? Depending on how these actualy work you might only need to use the "408000   (W)   CENRES Reset the Optical Centre Flag" when it reaches the middle 8th of the wheels range in mame.......so it would be at 4/8ths...........to let the game know this was the middle we reached.

Hopefully you can understand what i mean by this! I think it would allow the machine being emulated in mame to do the correct maths or functions when the car crashes in airborne or you go offraod untill the timer hits 0. it would know in it's memory at what point the wheel was actually at more in line with the real hardware? I could be totally wrong but it's been annoying me for a while that i got the game to work but there couple of small bugs kinda ruin it if your not aware that you need to let go of the wheel as soon as you crash the car or just before your offroad timer reaches 0  :dunno I seem to have fixed or heavily mitigated the "wheel going out of alignment when turning the wheel fast" in my own version of the game but my guess is you would need to plug in the appropriate port_minmax values that work for your specific wheel or input device. if a calibration menu could be added to mame for this purpose it would be pretty cool, it could normalise the input of anyones wheel/controller to work with each game better.

Started by danny_galaga - Last post by danny_galaga

Trying not to sound too grim here, but caskets are a lot cheaper than extended medical stays.  And aircraft are much more costly than cycles.  Two things which probably get factored into the premiums in a substantial way.  So insurance costs probably aren't really great indicators of safety either, regardless of how good their estimations of use happen to be.  :)

IOW, insurance companies are MUCH more concerned with the fiscal aspects than human life and limb. You'd probably need to get ahold of some of those closely guarded internal numbers to get a real feel for what they believe with regard to actual safety of the activity.

Agreed. Insurance companies use very complicated math to come to their conclusions. In fact, if you are an actuary, high level physics is no big deal. Certainly is interesting that my insurance will cost about $1000 more than the exact same plane that has a wheel at the front, instead of the back. Makes sense of course, had I thought harder about it when buying the kit, I might have gone tricycle. But tail draggers just LOOK cooler 😀 . And of course have a little less drag. And keep your rudder skills sharp.

Started by danny_galaga - Last post by RandyT

Trying not to sound too grim here, but caskets are a lot cheaper than extended medical stays.  And aircraft are much more costly than cycles.  Two things which probably get factored into the premiums in a substantial way.  So insurance costs probably aren't really great indicators of safety either, regardless of how good their estimations of use happen to be.  :)

IOW, insurance companies are MUCH more concerned with the fiscal aspects than human life and limb. You'd probably need to get ahold of some of those closely guarded internal numbers to get a real feel for what they believe with regard to actual safety of the activity.

Started by danny_galaga - Last post by danny_galaga

Actuaries have their methods. And it's reflected in the premiums- a light plane costs a lot more to insure than a motorbike, so I guess really riding a bike is safer. But PERSONALLY I feel safer in the air than on a motorbike.
Incidentally, what type of plane it is effects your premium too. Mines not quite ready to insure but I know that because my plane is a tail dragger, the premium is roughly $1000 a year ON TOP of premium. If I had built the tricycle version of my kit, I'd save $1000 a year on insurance. Why?They fly exactly the same. But tail draggers are more likely to have accidents on the ground when taking off or landing. Usually a ground loop. Not normally resulting in any injury, but can cause damage to the plane.

Started by Trusty - Last post by RandyT

Heya folks - New here! I was wondering if you guys had some example of using large arcade sticks with musical keyboard stands? I was shown this one recently, https://www.amazon.com/Liquid-Stands-Keyboard-Stand-Attachment/dp/B0BRQNQQNY?th=1 and I think id be able to attach a monitor arm to the higher lateral bar, and have the ability to tate the monitor for my shmups, but I am wondering if anyone has done anything similar and how sturdy it would end up being lol

Will it work?  Yes, but with some caveats.  Keyboard stands are stable for keyboards, where you might be adjusting some dials and smashing keys.  But there is one critical difference in activity between arcade controls and keyboards.  The joystick.  That's basically a lever at the tippy-top of the entire structure.  And with a monitor on top, that top-heavy structure would probably get even worse.

Unless you play somewhat gingerly, you would at minimum need to sandbag the bottom, or better yet, bolt it to the floor.  Otherwise, it may feel pretty rickety in use.  I can't imagine trying to play a bullet-hell game on one, honestly.

Started by geecab - Last post by Yolo_Swaggins

My wheel center point button can be used to turn the wheel all the way to the left then i hit the button twice and in the input menu you now see the value of the wheel going from 0000 to 0702 when you turn it to the right. I'm just going to change my port_minmax to see if i can get this thing to tally up and alter the code if i need to.

Ok i just tried editing the port_minmax and now when i turn the wheel all the way to the left and hit the wheel edge toggle button i made it starts reading the wheel values properly from 0000 all the way on the left all the way up to 0058 on the right which in decimal = 72. if it needs flipped the other way it can be easily done. Just going to check the behaviour of the wheel in game.  I think that button for wheel center has to be triggered to activate every time that the wheel reaches the right(0058 in hex 72 dec)? Or left if it's the wrong way around? Either way it sounds closer to the original game. I would need to see what the values were on a real machine to make it accurate because we don't know how the machine was scaling these numbers. It was using a 12 bit ADC port so thats why it's a 4 digit hex value. Seems like a waste of hardware for a wheel that only had to read 72 notches? Maybe the wheel edge detection in the other harddriv_m.cpp file just needs the value for the edge detection to trigger to be tweaked to match the real hardware in there they have it set to 0xf00.
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