Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Vector games in GroovyMAME  (Read 2202 times)

0 Members and 1 Guest are viewing this topic.

Gandalf68

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 54
  • Last login:March 27, 2019, 11:14:05 am
  • Arcade is the best thing after sex !
Vector games in GroovyMAME
« on: March 18, 2019, 08:57:33 am »
Hello everyone !

Could someone tell me how to have a resolution more faithful to the original for vector games in GroovyMAME please ?
As shown by the log I attached to this message, I think that the resolution chosen by GM is not adequate.
It's proven in game by the fact that I do not see some lines in the graphics :(



Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7414
  • Last login:April 10, 2024, 02:02:31 pm
  • Quote me with care
Re: Vector games in GroovyMAME
« Reply #1 on: March 18, 2019, 09:09:35 am »
In vector.ini (create one if you don't have it already), add this option:

resolution 640x480@59

Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Gandalf68

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 54
  • Last login:March 27, 2019, 11:14:05 am
  • Arcade is the best thing after sex !
Re: Vector games in GroovyMAME
« Reply #2 on: March 18, 2019, 12:08:43 pm »
Once again thank you so much for your help !  :notworthy:


krick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2006
  • Last login:February 08, 2023, 08:30:27 pm
  • Gotta have blue hair.
Re: Vector games in GroovyMAME
« Reply #3 on: March 18, 2019, 03:22:55 pm »
You can also add additional vector-specific tweaks to your vector.ini file.  In the past, I think increasing contrast, gamma, and beam width seemed to give more pleasing results (at least on my monitor) but I haven't played with these settings in recent versions of MAME so experiment away...

Code: [Select]
#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0

#
# CORE VECTOR OPTIONS
#
beam_width_min            1.0
beam_width_max            1.0
beam_intensity_weight     0
flicker                   0
Hantarex Polo 15KHz
Sapphire Radeon HD 7750 2GB (GCN)
GroovyMAME 0.197.017h_d3d9ex
CRT Emudriver & CRT Tools 2.0 beta 13 (Crimson 16.2.1 for GCN cards)
Windows 7 Home Premium 64-bit
Intel Core i7-4790K @ 4.8GHz
ASUS Z87M-PLUS Motherboard

Gandalf68

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 54
  • Last login:March 27, 2019, 11:14:05 am
  • Arcade is the best thing after sex !
Re: Vector games in GroovyMAME
« Reply #4 on: March 27, 2019, 11:14:57 am »
Good suggestion !

I will try that, thanks :)