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Author Topic: "Maximum pre-rendered frames" on Nvidia GPU  (Read 2378 times)

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M_W

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"Maximum pre-rendered frames" on Nvidia GPU
« on: February 23, 2019, 08:44:25 am »
This is more out of curiosity than anything, but Nvidia GPU allow, on a per-application basis, to set the "maximum pre-rendered frames" to a minimum of "1." Does this have the same effect as running GroovyMAME with D3D9ex, only allowing one frame to be buffered ahead of time? Let me be clear, I'm not trying to argue GroovyMAME isn't useful! I've been using it for a decently long time, and I love it. This is entirely out of my desire to better understand the technology. Thanks y'all!

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Re: "Maximum pre-rendered frames" on Nvidia GPU
« Reply #1 on: February 26, 2019, 03:43:07 am »
In theory, that setting in the control panel has the same effect. The only way to know for sure, however, is to measure it with a wired led. It's analogous to managing vsync from the application itself or from the GPU's control panel as a general override setting.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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