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Author Topic: GPIO input for joysticks - Retrogame or GPIOnext  (Read 2789 times)

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J_K_M_A_N

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GPIO input for joysticks - Retrogame or GPIOnext
« on: January 03, 2019, 04:55:30 pm »
Does anyone here use the GPIO pins for input? I used them on a box controller I made and I am thinking of using them again on my next bartop. On my first one, I used retrogame but I have recently figured out GPIOnext. One of the things I found was to turn off the hot key delay to help lag.
Code: [Select]
gpionext set combo_delay 0
Does anyone use either? Do you notice a lag at all? I did not really notice any on my box controller.

The thing I like about those options is the fact that I can set the controllers as keyboard and then when you plug in a USB controller, you can use either for player one and two or you can make the plugged in controllers be player 3 and 4 instead for 4 player games. Just wondering if anyone else is going this route.

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ark_ader

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Re: GPIO input for joysticks - Retrogame or GPIOnext
« Reply #1 on: January 03, 2019, 07:17:17 pm »
Works great for me.  No problems at all really.  Just a bit more extra work especially with the Pi Zero.  Cuts down on cost.
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